Blackstacy
Be it circumstance, intuition or fate’s hand, games set in the realm fantasy drew us in and held us firm. Years were spent barreling through worlds that didn’t exist.
With these experiences, we explored themes of time, space and alternate dimensions. Through that we learned about consequence of action[s]. Not solely of the villain, but the hero as well.
The Boy Was An Artist
The boy was born an artist. By the year 1992, five years post-birth, it was undeniable. His dreams weren’t yet as vivid as his drawings foretold. Doodles rife with anthropomorphic oddities were the precursor wild dreams. Dreams in which he was able to remain clear on his place and presence. This kept them distinguishable from reality. Spaces to interact with and learn from. This continued well into pubescence. Running concurrently with these dreams was a new catalyst. Video games became a constant in his life around about seven or eight years post-birth. They would eventually become established as one of the cornerstones of his creativity. Through their influence, his drawings were not longer scenes of solo oddities. His pencil strokes instead began to depict ideas for video games. Crudely drawn moves-lists. Character names, weapons and other ideas. Pondering the possibility of authoring a video game became a game itself. One of his favorite.