Game Gigs - Digitized
My goal with this project was to create a mockup of what a digital version of the card game “Game Gigs” produced by Sugar Gamers would look like. To that end I created versions of them in both Cinema 4D and Unreal Engine
Volume to Fluids
My goal with this project was to use a volume simulation to advect particles for use in a fluid simulation,
resulting in a rudimentary gas to liquid transformation
![Screenshot 2024-01-14 095333.png](https://images.squarespace-cdn.com/content/v1/5745d8a87da24fdfe9e61ca2/1705245315488-OVTJP2LENLTA8VJAJEXR/Screenshot+2024-01-14+095333.png)
![Here I created temperature and density attributes for use with Axiom solver. I then scattered points based on density and fed those points into a Popnet](https://images.squarespace-cdn.com/content/v1/5745d8a87da24fdfe9e61ca2/1705245314741-A3K9XRUTCJQ9KLEPSPHG/Screenshot+2024-01-14+095413.png)
![In the popnet, I created a popgroup based on age of the particles and used the volume simulation to advect the velocity of the particles. I then used the group to create a separate set of particles that would be used as the base of the fluid](https://images.squarespace-cdn.com/content/v1/5745d8a87da24fdfe9e61ca2/1705245315404-MDLUP8X5HX1CLFBSBCBT/Screenshot+2024-01-14+100403.png)
Generative FX Created in Unreal Engine
Basic Showcase of Niagra Particles in Unreal Engine
In an effort to learn and work more in Unreal Engine, I worked on a basic prototype for blueprinting interactivity.
![Screenshot 2023-04-09 102052.png](https://images.squarespace-cdn.com/content/v1/5745d8a87da24fdfe9e61ca2/1681140946167-K2OSQ0OYH8QNX55K8S3X/Screenshot+2023-04-09+102052.png)
![Screenshot 2023-04-09 102139.png](https://images.squarespace-cdn.com/content/v1/5745d8a87da24fdfe9e61ca2/1681140946294-78VF17T0UWWYWF9BM9PW/Screenshot+2023-04-09+102139.png)
![Screenshot 2023-04-09 102215.png](https://images.squarespace-cdn.com/content/v1/5745d8a87da24fdfe9e61ca2/1681140946932-RCTNJ2RXRDBQEITKJXQ0/Screenshot+2023-04-09+102215.png)
![Screenshot 2023-04-09 102231.png](https://images.squarespace-cdn.com/content/v1/5745d8a87da24fdfe9e61ca2/1681140947008-5EQTTV0H21O7U5QX4YIV/Screenshot+2023-04-09+102231.png)
![Screenshot 2023-04-09 102256.png](https://images.squarespace-cdn.com/content/v1/5745d8a87da24fdfe9e61ca2/1681140947686-1OTHAXP2PFQR3P1227TC/Screenshot+2023-04-09+102256.png)
The aim of this project was for me to learn and experiment with integrating Unreal Engine with Houdini and Substance Designer
My goal here was to experiment with a more dynamic way to drive Vellum inflation in Houdini. Here I make use of the pyro solver to control the start, end point and flow of inflation
At the very beginning of my journey in animation, I was incorporating a ton of creative coding and code art.
In the projects below I aimed to take some of those projects and concepts that I did in Java and bring them into Houdini.