Projects: Generative Art
Part of my foundation in motion design was programming. As such, code remains one of my favorite tools to play around with. The following is a collection of animations in which the shapes and motion are driven by code. Some make use of mathematical concepts such as Paul Borke’s Supershapes or the Lorenz attractor.
![M_Fung_01_0071.png](https://images.squarespace-cdn.com/content/v1/5745d8a87da24fdfe9e61ca2/1730237062359-6IACGP5806PZGTHVZ902/M_Fung_01_0071.png)
![M_Fung_03_0064.png](https://images.squarespace-cdn.com/content/v1/5745d8a87da24fdfe9e61ca2/1730237062365-09AFS7VH7UHU4F6H2D6B/M_Fung_03_0064.png)
![M_Fung_04_0064.png](https://images.squarespace-cdn.com/content/v1/5745d8a87da24fdfe9e61ca2/1730237063734-XJ12X4B3SE2MHR59AS1X/M_Fung_04_0064.png)
![M_Fung_02_0064.png](https://images.squarespace-cdn.com/content/v1/5745d8a87da24fdfe9e61ca2/1730237112304-XL45JFQHU0IV59CF2UBQ/M_Fung_02_0064.png)
Project: Volumes
The goal of this project was to familiarize myself with creating fluid simulations in Houdini through the use of Axiom’s volume plugin
Project: Fluids
With this project my goal was to practice fine tuning small-scale fluid simulations using Houdini’s shelf tools
Project: Spaces
With this project my goal was to practice making small spaces for my CG oddities