Projects: Generative Art
Part of my foundation in motion design was programming. As such, code remains one of my favorite tools to play around with. The following is a collection of animations in which the shapes and motion are driven by code. Some make use of mathematical concepts such as Paul Borke’s Supershapes or the Lorenz attractor.
Project: Volumes
The goal of this project was to familiarize myself with creating fluid simulations in Houdini through the use of Axiom’s volume plugin
Project: Fluids
With this project my goal was to practice fine tuning small-scale fluid simulations using Houdini’s shelf tools
Project: Spaces
With this project my goal was to practice making small spaces for my CG oddities
GEN AI in Action
These are some sample projects made in conjunction with various AI tools. (Stable Diffusion, RunwayML, Midjourney, Sora, Gemini, and Meshy AI
Game Gigs - Digitized
My goal with this project was to create a mockup of what a digital version of the card game “Game Gigs” produced by Sugar Gamers would look like. To that end I created versions of them in both Cinema 4D and Unreal Engine
Generative FX Created in Unreal Engine
Basic Showcase of Niagra Particles in Unreal Engine
In an effort to learn and work more in Unreal Engine, I worked on a basic prototype for blueprinting interactivity.
My goal here was to experiment with a more dynamic way to drive Vellum inflation in Houdini. Here I make use of the pyro solver to control the start, end point and flow of inflation