Creative Direction + Motion Design

The Lab

Game Gigs - Digitized

My goal with this project was to create a mockup of what a digital version of the card game “Game Gigs” produced by Sugar Gamers would look like. To that end I created versions of them in both Cinema 4D and Unreal Engine


My goal with this project was to use a volume simulation to advect particles for use in a fluid simulation,
resulting in a rudimentary gas to liquid transformation


Generative FX Created in Unreal Engine

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Basic Showcase of Niagra Particles in Unreal Engine


In an effort to learn and work more in Unreal Engine, I worked on a basic prototype for blueprinting interactivity.


The aim of this project was for me to learn and experiment with integrating Unreal Engine with Houdini and Substance Designer


My goal here was to experiment with a more dynamic way to drive Vellum inflation in Houdini. Here I make use of the pyro solver to control the start, end point and flow of inflation


At the very beginning of my journey in animation, I was incorporating a ton of creative coding and code art.
In the projects below I aimed to take some of those projects and concepts that I did in Java and bring them into Houdini.